You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule.. With that, our next release is now live. Here are a few quick details:
Tool Updates
PIX – Call capture and playback, Asynchronous events, Triggers and Actions
Maya Exporter – Maya 6 Support, Procedural texture support, Updated installer
New Samples
C++ – AntiAliasing, Instancing, ConfigSystem
Managed – PrtPerVertex, FragmentLinker , SimpleAnimation
Bug fixes
D3DX – Debug Output Muting, PRT Blocker meshes no longer have a 65,535 vertex limit, texture UV coordinate transformation)
DirectX for Managed Code – memory leak in TextureLoader.FromFile, unhandled exception errors)
Here are the links to the downloads.
Release Notes
http://www.microsoft.com/downloads/details.aspx?FamilyId=97CDCC31-7D0C-4F4F-81B1-16A0A7C29FB9&displaylang=en
Software Developer Kit
http://www.microsoft.com/downloads/details.aspx?FamilyId=B7BC31FA-2DF1-44FD-95A4-C2555446AED4&displaylang=en