You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule.. With that, our next release is now live. Here are a few quick details:
PIX – Call capture and playback, Asynchronous events, Triggers and Actions
Maya Exporter – Maya 6 Support, Procedural texture support, Updated installer
C++ – AntiAliasing, Instancing, ConfigSystem
Managed – PrtPerVertex, FragmentLinker , SimpleAnimation
D3DX – Debug Output Muting, PRT Blocker meshes no longer have a 65,535 vertex limit, texture UV coordinate transformation)
DirectX for Managed Code – memory leak in TextureLoader.FromFile, unhandled exception errors)
Here are the links to the downloads.