Comments for Random Musings of Miller http://OFFLINEZIP.wpsho My thoughts on gaming and game development (and whatever else) Sat, 16 Feb 2013 23:12:10 +0000 hourly 1 https://wordpress.org/?v=5.7.2 Comment on I suppose it’s inevitable.. by Shaun http://OFFLINEZIP.wpsho2011/12/15/i-suppose-its-inevitable/#comment-33 Sat, 16 Feb 2013 23:12:10 +0000 http://www.millermansworld.com/?p=576#comment-33 RIP XNA. You were sadly snuffed out of existence before you could unify development across all platforms (Desktop/Phone/Web).

Tom, I appreciate your forward looking vision that began a decade ago. MDX (and later XNA) started a movement that brought thousands of new developers into the Microsoft/.NET world. As a result of MDX/XNA, I enjoyed some amazing successes in my career as a .NET developer.

I feel like all that remains of XNA is a burning pile of rubble. (I don’t care to start a useless flame war, but for those of us who were there since the beginning, we’ve witnessed a great opportunity built and then squandered)

I’ve used both C++/DirectX and XNA, and I know which platform I preferred working with over the years.

The new content pipeline tools in VS2012 are definitely a step in the right direction. It does not feel like a serious, concerted effort. The tools are weak compared to what was offered in the XNA 1.0 pipeline. They introduced a new (but arbitrary) file format (CMO), force all texture conversions to DXT5, and then name mangle all of the output. I’m hopeful that we’ll see fixes and improvements along the way. But at best, it is all very ‘beta’ and it pales in comparison to what shipped with XNA.

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Comment on Hyperbole – or why Diablo 3 is the most dissapointed I’ve ever been in a game. by Catalin Pop http://OFFLINEZIP.wpsho2012/07/15/hyperbole-or-why-diablo-3-is-the-most-dissapointed-ive-ever-been-in-a-game/#comment-35 Mon, 16 Jul 2012 06:52:27 +0000 http://www.millermansworld.com/?p=580#comment-35 That sums it up.

I too have been an Blizzard fan owning all their games up to this point. But they’ve managed to destroy their own legend, with such a sub par game. It’s not Blizzard anymore, it’s just another game development company, that happened to release a bad (very) bad game.

It was fun while it lasted, and this was bound to happend one day, Blizzard doesn’t make games because they want to make awesome games anymore, they just want every peny in your wallet by any means.
Time to move on.

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Comment on Hyperbole – or why Diablo 3 is the most dissapointed I’ve ever been in a game. by Tertium_Quid http://OFFLINEZIP.wpsho2012/07/15/hyperbole-or-why-diablo-3-is-the-most-dissapointed-ive-ever-been-in-a-game/#comment-34 Mon, 16 Jul 2012 04:09:08 +0000 http://www.millermansworld.com/?p=580#comment-34 Try Path of Exile.

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Comment on I love books! by Thoughts on writing my books | Millerman's Books http://OFFLINEZIP.wpsho2011/08/09/i-love-books/#comment-5 Wed, 07 Dec 2011 12:24:25 +0000 http://books.millermansworld.com/?p=10#comment-5 […] after NaNoWriMo I’ve already written about why I love books and everything there still stands, but the truth is there’s more to it […]

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Comment on Writing games and writing platforms.. by Vicki http://OFFLINEZIP.wpsho2011/11/01/writing-games-and-writing-platforms/#comment-32 Wed, 02 Nov 2011 05:57:02 +0000 http://www.millermansworld.com/?p=570#comment-32 Kool stuff πŸ™‚ I was able to read it all & understood most of it πŸ™‚ I forgot all about Pantera’s till just now & if I remember right I think they had some pretty good pizza too πŸ™‚ I’m really proud of you son – always have been – always will be πŸ™‚
LOL = Lots of Love πŸ˜€ <3

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Comment on Garbage detector from my Gamefest Slides by Millerman http://OFFLINEZIP.wpsho2011/08/27/garbage-detector-from-my-gamefest-slides/#comment-31 Tue, 06 Sep 2011 07:54:00 +0000 http://www.millermansworld.com/?p=507#comment-31 In reply to Shawn Hargreaves.

Good point, I hadn’t even considered that! I was using it across very tiny portions of code. Besides who ever allocates so much stuff!

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Comment on Garbage detector from my Gamefest Slides by Shawn Hargreaves http://OFFLINEZIP.wpsho2011/08/27/garbage-detector-from-my-gamefest-slides/#comment-30 Tue, 30 Aug 2011 17:25:00 +0000 http://www.millermansworld.com/?p=507#comment-30 Nice technique!

This could miss allocations if the code being measured happened to allocate so much that it triggered a GC, though. It allocates, GC happens, then a tiny amount more allocation happens, then the Dispose method runs and sees used memory has only gone up a little, so fails to notice there is a problem.

You could fix that by having the constructor also instantiate a new WeakReference(new object()). If that weak reference is invalid when Dispose runs, you know a GC took place in the interim, so should break even if memory usage does not appear to have gone up.

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Comment on Hey, it is difficult to write a book? by Thoughts on books | | Random Musings of Miller http://OFFLINEZIP.wpsho2004/05/23/hey-it-is-difficult-to-write-a-book/#comment-3 Wed, 10 Aug 2011 03:54:07 +0000 http://OFFLINEZIP.wpsho?p=72#comment-3 […] that isn’t a huge surprise given that I’ve written three of them and as I’ve said before writing a book can be hard work. It goes beyond that though, I’ve always been a fan of books. […]

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Comment on Game development is still hard… by Review for L.A. Noire | | Random Musings of Miller http://OFFLINEZIP.wpsho2011/07/24/game-development-is-still-hard/#comment-24 Mon, 25 Jul 2011 06:02:27 +0000 http://www.millermansworld.com/?p=401#comment-24 […] course, simply having this technology without using it for some game mechanic would have been silly, and the major mechanic for this game is the requirement that you β€œread” […]

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Comment on Game development is still hard… by Philippe Da Silva http://OFFLINEZIP.wpsho2011/07/24/game-development-is-still-hard/#comment-23 Sun, 24 Jul 2011 16:05:32 +0000 http://www.millermansworld.com/?p=401#comment-23 I certainly thank you Tom for the amazing work you’ve done when you worked in the Microsoft DirectX team: you allowed us to get our hands on way quicker. You can be proud of it.

Now, you shouldn’t take any responsibility on the fact that making games is harder than before because it really isn’t.
As you said, you made it simpler to get your hands on but you cannot make it simpler to make good games.

It’s like asking Adobe developers to make it simpler to make good movies or illustrations.

You were a tooling developer and you achieve what you were supposed to: provide tools.

To take a middle-age comparison, you were this unknown guy that brought blacksmiths with better anvils, hammers and perfoming ovens so that warriors could get weapons.
Either the weapons were good or not depended on the blacksmith talent.
Game developers are just these blacksmiths and players are warriors πŸ˜‰

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