After I left the XNA team last year, two of the most popular questions I was ask was why I left and what I was going to do next. It was hard to really formulate a good response to either given the general culture of secrecy that seems to always be around. However, now is the time to lay it all out on the line!
First, why did I leave to begin with? Philosophical differences I suppose you could call them. I was pushing very hard to get a LISP and COBOL version of the project out, and they didn’t think it would have a large enough audience. I still can’t believe they were so naive, but c’est la vie.
When I left I had a multitude of opportunities available to me, each of which were very compelling. Right when word got out I was leaving, I was contacted by the good folks at a new team that was forming. They had discovered that certain images in certain sequences could actually change the chemistry in the brain and give the user experiencing them a completely new outlook on life. The government wanted to get involved though, and I’ve worked with the government before. The technology was exciting, but not enough to work with them again.
Yet another group offered me a new job which sounded at first glance to be quite boring. Have you seen those big number signs where they’re constantly increasing with witty phrases such as “Your share of the national debt is <blah>”? Did you know that Microsoft wrote that software? I was offered the chance to be the guy who watches the numbers scroll by and make sure they stay accurate. Sure, it sounds boring, but you get to travel the world and see lots of numbers, how bad could have it been? Everyone loves numbers!
However, the job I finally took was over in Microsoft Game Studios working on an amazing new title. I probably shouldn’t be telling anyone this, but I’ve been holding it in so long, I just can’t wait anymore. What’s the worst they could do? I’m proud to announce our new game Kinectodeck. Everyone has seen how amazing it can be when you’re the controller, but we wanted to see how amazing it could be if you were actually in the game! We use an amazing set of new technlogies to transform your living room into the actual game playing field. There are eight different Kinect sensors spread throughout the room along with sixteen mini-projectors which bring the game world directly there! It is a completely new innovative experience, where the possibilities are really limitless. One of our recent test subjects was sent on an safari adventure where they were out riding a tiger through a lake:
We have a few bugs we still need to work out though. For example, due to our desire to have maximum realism, we may have went a little overboard. Shortly after the picture above was taken, the tiger ate our poor test subject. It’s ok though, she signed the release form. Minor setbacks, something you would expect from such an ambitious project. Major innovation doesn’t happen by being safe! We’re moving quite fast though, and an expected release date should be just about a year from now, and I can’t tell you how excited I am.
You may be wondering how you write the games though? Why XNA of course! You will of course need an AppHub membership to get the toolset. I’m also happy to announce that the toolset will be available for download (in a very early alpha form) next week! Stay tuned for more information, this is an exciting time in our industry and I am ecstatic to be a part of it.