Monthly Archives: September 2009

XNA Game Studio 3.1 Zune HD Extensions

If you were already developing games for your Zune using XNA Game Studio, you’ll be happy to know that moving that game over to the new Zune HD will be remarkably easy.  Today we’ve released the XNA Game Studio 3.1 Zune HD Extensions that will allow you to deploy to your new device and includes a few new API’s as well.

There is also a thread on the XNA Creators Club forums for any questions or discussions.

2009 Dream.Build.Play winners announced

At PAX this year, we announced the winners of the 2009 Dream.Build.Play contest with Dust: An Elysian Tail taking home the grand prize.

Big congratulations go out to all of the entries, and to the winners, keep up the amazing work.

Dream Build Play 2009 finalists…

Once again, the Dream-Build-Play 2009 competition has provided a ton of great games.  The finalist this years have been announced here, and the winner will be picked at PAX in just a few short days.

The talent and ability the people making these games and the quality of the entries we get never ceases to amaze me.

My blog is a constant source of new and exciting information…

It’s been over a year since my last post, and despite my many promises to myself (and anyone who still reads this thing), I never seem to find time to post here.  Well, other than right now, since I obviously am doing it now.

A lot has happened since my last post.  We shipped Game Studio 3.0 and opened up the Indie Games on Xbox Live, although it was so long ago, it wasn’t even *called* Indie Games back then, it was called Community Games.  I’m sure everyone has heard about it by now, and I still think it’s awesome that you can sell games you’ve created.  Then again, we also shipped a completely new version since then as well in Game Studio 3.1!  Wow, I really am behind aren’t I?  We added cool new stuff like Avatar support in that version.

I even completely forgot about my annual Aprils Fools post!  Of course, I didn’t really come up with a cool topic for that anyway.  I’d make up something outlandish now, but that wouldn’t be nearly as effective since it’s September.

Speaking of Indie Games though, I think I’ve finally decided the game I’m going to write to ship there.  Of course, my idea is way too ambitious for my artistic talent (read; zero), and I have no idea where I’m going to find the time to actually write it, but no matter.  I will finish it and ship it and suffer the ridicule of the masses!

Maybe that will even give me the impetus for writing more here.  We can hope…  If not, lets hope I’ll remember to write something sooner than the next two versions of Game Studio.