The DirectX SDK – Even quicker updates..

You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule..  With that, our next release is now live.  Here are a few quick details:

Tool Updates
PIX             – Call capture and playback, Asynchronous events, Triggers and Actions
Maya Exporter   – Maya 6 Support, Procedural texture support, Updated installer

New Samples
C++             – AntiAliasing, Instancing, ConfigSystem
Managed         – PrtPerVertex, FragmentLinker , SimpleAnimation

Bug fixes
D3DX            – Debug Output Muting, PRT Blocker meshes no longer have a 65,535 vertex limit, texture UV coordinate transformation)
DirectX for Managed Code        – memory leak in TextureLoader.FromFile, unhandled exception errors)

Here are the links to the downloads.

Release Notes
http://www.microsoft.com/downloads/details.aspx?FamilyId=97CDCC31-7D0C-4F4F-81B1-16A0A7C29FB9&displaylang=en

Software Developer Kit
http://www.microsoft.com/downloads/details.aspx?FamilyId=B7BC31FA-2DF1-44FD-95A4-C2555446AED4&displaylang=en

Extras
http://www.microsoft.com/downloads/details.aspx?FamilyId=D6F237DE-A6EE-4DED-8BB6-139536162EB8&displaylang=en

Symbols
http://www.microsoft.com/downloads/details.aspx?FamilyId=87336CEE-864D-440E-840F-25C53D5DEEE4&displaylang=en

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