Now that the Whidbey Beta is out, what about Managed DirectX?

With the release of the Whidbey (err, I mean Visual Studio.NET 2005) beta a few weeks ago, my thoughts have drifted towards how Managed DirectX may work in this new release.  For those of you who haven’t seen VS2005, or the new CLR, the changes there are magnificent.  Across the board, improvements have been made, and the thing is looking wonderful.

So my thoughts roll over to MDX, and I think to myself, “Self: wouldn’t it be awesome if we took advantage of some of those features?”  Who wouldn’t want to declare the vertex data they’re about to use like:

VertexBuffer<PositionNormal> vb = null;
IndexBuffer<short> ib = null;

Of course that just scratches the surface of the possibilities that would lie in a VS2005 specific version of Managed DirectX.  Which begs the question, what do you think?

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